DeepKids
Boardgames · Card Games · Picture Books
The shelf
Shop DeepKids
Three products, one subject each. Ages 7 and up, screen-free, made in small batches in India.
A child's day
Split Between These Two
A feed built to hold them
A syllabus copied, and often wrong
So we built a third thing.
Six questions, two minutes
Try The Science Yourself
Each of these is answered one way at school and another way by the evidence.
DeepKids games
Why You Should Buy One
Screen FreeNothing to charge, nothing to download, no account. A box, a floor and people.
ExperientialThe concept arrives through the hands first — a throw, a balance, a jump — and is explained afterwards.
Thought ThroughMonths of research and argument per box. Where the science is unsettled, the box says so.
Out-Of-The-World GameplayA spiral board running from the Earth's core to deep space. Not a quiz with a board glued to it.
Appropriately ChallengingNot the easiest game on the shelf, on purpose. Kids rise to it — they almost always do.
Gets Kids Moving35+ physical challenges. Somebody will be standing on one leg within ten minutes.
Open-Ended ThinkingQuestions with more than one good answer, and room to argue about which one is best.
First PrinciplesWhy things are the way they are, starting from the bottom — not a rule to apply and forget.
FundamentalsThe load-bearing ideas, not the applications. Get these right and the rest follows on its own.
Free ThinkingPermission to disagree with the box, with the textbook, and with you. That's the point.
No Rote MemorisationNothing in here rewards remembering a list. You can't win by revising.
Not Another STEM KitYou don't build one gadget and shelve it. This is a game you come back to.
Not Broken Content On CardsNot the same copied, half-wrong facts printed on nicer cardboard. That's the whole reason we started.