Kids Are Deep,
Without Bias.
Our adult brain is set in its ways. To our brain, yellow means happy, humans are superior, etc. That’s the only version of the world we allow ourselves to see.
There is infinite freedom. We can offer it to our kids.
Questioning, challenging, original thinking, first principles. That’s the way. That’s what we do at DeepKids.
Science Shouldn’t Be Mugged Up
I fell in love with learning as an adult. Properly in love — the kind where one question about gravity keeps you up chasing ten more about orbits, atmospheres, and why anything falls at all. And inside that joy was a sting: why didn’t school ever feel like this?
The more I dug, the clearer the gap in our education system became. So much of what we hand children is half-baked — simplified until it’s wrong, memorised for a test, forgotten by summer. A kid can recite “gravity pulls things down” and still believe an astronaut floats because there’s “no gravity in space.” That recitation isn’t knowledge. It’s noise that sounds like knowledge.
How Do We Do It?
Right now, “we” is just me. Hi — I’m Sahyujyah.
I have a blessed life. I get to choose what I do with my time, at least so far. And in that time I go on trips: I become suddenly, entirely interested in something and disappear into it for weeks. Blessed again, because those spells keep handing me epiphanies and perspectives I wasn’t looking for.
One of the trips turned out to be art, which is also very new to me. DeepKids sits at the intersection of all of it.
What that means in practice: while I’m making the evolution picture book, I’m not reading to fill pages. I’m reading because I honestly want to understand the world, life and self. And while I’m painting those pages, I’m learning, and enjoying it, and loving it — and hiding a great deal in there. Details, and the perspectives I want the book to carry.
So I don’t stop at what would be enough for a children’s book. I go all the way in.
What That Changes
One thing, one subject, real depth. Each DeepKids game and book takes a single subject — EscapeGravity takes gravity and its rival forces — and goes all the way in: many perspectives, real experiments, honest science. Including the parts where scientists themselves still argue. No shallow trivia sprayed across a hundred topics.
Experience before explanation. The games are built around physical challenges — balancing, tossing, blowing, jumping — because a force you’ve fought with your own body needs no mugging up. The idea arrives through the hands and stays in the head.
Respect for how deep kids are. A child’s mind isn’t fenced in by years of “that’s just how it is.” Hand it a genuine, first-principles question and it will turn the idea over in ways most adults have forgotten how to. We’d rather give a seven-year-old a real idea to wrestle with than a tidy lie. Kids rise to it. They always do.
What’s Out
Three, so far. EscapeGravity, a race to the International Space Station where gravity fights back, with 35+ physical challenges and 13 forces to master — shaped by months of playtests with real families, refined every time a kid found a loophole or invented a better rule. SCI., a deck of 42 hand-drawn scientist trading cards. And The Story Of Evolution Of Life, the picture book, 110 pages of it.
More are coming: history, and the sciences that deserve better than a paragraph in a textbook. Check them out →